Running Project List

I always have a large number of projects, which shuffle between active, inactive, and effectively abandoned. In the interest of self-accountability and maybe letting others take over or get involved in projects, I’ve decided to make an incomplete list (last ~6 months), which I’ll attempt to keep up to date:

 
14
Kudos
 
14
Kudos

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Stateful Randomness in Shaders

I often find myself needing good random numbers in shaders, but this gets messy when you want to generate a bunch of different ones for each pixel. To get around this, I’m using a genuinely awful hack in DaeForth. Implementation # :m... Continue →